using UnityEngine;
using System.Collections;

public class CameraTargetAttributes : MonoBehaviour
{
	// This script goes on any GameObject in your scene that you will track with the camera.
	// It'll help customize the camera tracking to your specific object to polish your game.

	// See the GetGoalPosition () function in CameraScrolling.cs for an explanation of these variables.
	public float heightOffset = 0.0f;
	public float distanceModifier = 1.0f;
	public float velocityLookAhead = 0.15f;
	public Vector2 maxLookAhead = new Vector2(3.0f, 3.0f);
}
